00001 
00002 
00003 
00004 
00005 
00006 
00007 
00008 
00009 
00010 
00011 
00012 
00013 
00014 
00015 
00016 
00017 
00018 
00023 #ifndef INCLUDE_ANGLES_H
00024 #define INCLUDE_ANGLES_H
00025 
00026 #include "trigo.h"
00027 #include "include/quaternion.h"
00028 
00029 
00030 class Angles 
00031 {
00032 private:
00033         Quaternion quaternion;
00034         Point3D<double> euler;
00035         BOOL isUpdatedEuler;
00036         BOOL isUpdatedQuaternion;
00037 
00038         void Zero();
00039 
00040 public:
00041         Angles();
00042         Point3D<double> GetEuler();
00043         void operator= (Angles &src);
00044 
00045         Angles(Point3D<double> &relativeAngles);
00046         void Rotate(Point3D<double> &relativeAngles);
00047         void Set(Point3D<double> &relativeAngles);
00048         void Add(Point3D<double> &relativeAngles);
00049 
00050         Angles(double x,double y,double z) ;
00051         void Rotate(double x,double y,double z);
00052         void Set(double x,double y,double z);
00053         void Add(double x,double y,double z);
00054 };
00055 
00056 #endif