| Add(Point3D< double > &relativeAngles) | Angles | |
| Add(double x, double y, double z) | Angles | |
| Angles() | Angles | |
| Angles(Point3D< double > &relativeAngles) | Angles | |
| Angles(double x, double y, double z) | Angles | |
| GetEuler() | Angles | |
| operator=(Angles &src) | Angles | |
| Rotate(Point3D< double > &relativeAngles) | Angles | |
| Rotate(double x, double y, double z) | Angles | |
| Set(Point3D< double > &relativeAngles) | Angles | |
| Set(double x, double y, double z) | Angles |
1.3.6