enable | EventInertia | |
EventInertia() | EventInertia | |
Init(int _numButton) | EventInertia | |
OnInertia(Timer *timer) | EventInertia | |
operator=(EventInertia &src) | EventInertia | |
Start(int _face, Point2D< double > _vectorInertia) | EventInertia | |
Stop() | EventInertia | |
SwitchButton() | EventInertia |