| Add(T _x, T _y, T _z) | Point3D< T > | |
| glRasterPos() | Point3D< T > | [inline] |
| glRotated(double ratio) | Point3D< T > | |
| glRotated() | Point3D< T > | |
| glScale() | Point3D< T > | [inline] |
| glTranslated(double ratio) | Point3D< T > | |
| glTranslated() | Point3D< T > | |
| IsEqual(T _x, T _y, T _z) | Point3D< T > | [inline] |
| IsNotNull() | Point3D< T > | [inline] |
| IsOnTriangle(Point3D< T > &a, Point3D< T > &b, Point3D< T > &c) | Point3D< T > | |
| operator+=(Point3D< T > &src) | Point3D< T > | |
| operator/=(double divide) | Point3D< T > | |
| operator=(Point3D< T > &src) | Point3D< T > | |
| operator=(Point2D< T > &src) | Point3D< T > | |
| operator==(Point3D< T > &src) | Point3D< T > | [inline] |
| Point3D() | Point3D< T > | [inline] |
| Point3D(T _x, T _y, T _z) | Point3D< T > | [inline] |
| Power() | Point3D< T > | [inline] |
| QuaternionRotate(Point3D< T > &rotate) | Point3D< T > | |
| Set(T _x, T _y, T _z=0) | Point3D< T > | [inline] |
| x | Point3D< T > | |
| y | Point3D< T > | |
| z | Point3D< T > | |
| Zero() | Point3D< T > | [inline] |