Add(T _x, T _y, T _z) | Point3D< T > | |
glRasterPos() | Point3D< T > | [inline] |
glRotated(double ratio) | Point3D< T > | |
glRotated() | Point3D< T > | |
glScale() | Point3D< T > | [inline] |
glTranslated(double ratio) | Point3D< T > | |
glTranslated() | Point3D< T > | |
IsEqual(T _x, T _y, T _z) | Point3D< T > | [inline] |
IsNotNull() | Point3D< T > | [inline] |
IsOnTriangle(Point3D< T > &a, Point3D< T > &b, Point3D< T > &c) | Point3D< T > | |
operator+=(Point3D< T > &src) | Point3D< T > | |
operator/=(double divide) | Point3D< T > | |
operator=(Point3D< T > &src) | Point3D< T > | |
operator=(Point2D< T > &src) | Point3D< T > | |
operator==(Point3D< T > &src) | Point3D< T > | [inline] |
Point3D() | Point3D< T > | [inline] |
Point3D(T _x, T _y, T _z) | Point3D< T > | [inline] |
Power() | Point3D< T > | [inline] |
QuaternionRotate(Point3D< T > &rotate) | Point3D< T > | |
Set(T _x, T _y, T _z=0) | Point3D< T > | [inline] |
x | Point3D< T > | |
y | Point3D< T > | |
z | Point3D< T > | |
Zero() | Point3D< T > | [inline] |