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TextTexture.cpp

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00001 /* *************************************************************************************
00002         Writer:         Sebastien Bloc
00003         Copyright:      2003-2004
00004         eMail:          sebastien.bloc@free.fr
00005         URL:            http://mignonsoft.free.fr
00006 
00007         This program is free software; you can redistribute it and/or
00008         modify it under the terms of the GNU General Public License
00009         as published by the Free Software Foundation; either version 2
00010         of the License, or (at your option) any later version.
00011 
00012         This program is distributed in the hope that it will be useful,
00013         but WITHOUT ANY WARRANTY; without even the implied warranty of
00014         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015         GNU General Public License for more details.
00016         http://www.gnu.org/copyleft/gpl.html
00017 ************************************************************************************* */
00018 
00019 #include "3d.h"
00020 #include "MyString.h"
00021 #include "controlEngine.h"
00022 #include "textTexture.h"
00023 
00024 extern ControlEngine ce;
00025 
00026 TextTexture::TextTexture()
00027 {
00028         texture=NULL;
00029         faceText=NULL;
00030         background=RGB(128,128,128);
00031         color=RGB(0,0,0);
00032         xFormat=-1;
00033         yFormat=-1;
00034 }
00035 
00036 void TextTexture::BindTexture(Face *face)
00037 {
00038         faceText=face;
00039 }
00040 
00041 void TextTexture::operator=(char *newText)
00042 {
00043         SetText(newText);
00044 }
00045 
00046 void TextTexture::SetText(char *newText)
00047 {
00048         text=newText;
00049         RefreshText();
00050 }
00051 
00052 void TextTexture::RefreshText()
00053 {
00054         if (texture)
00055         {
00056                 texture->Delete();
00057                 delete texture;
00058                 texture=NULL;
00059         }
00060         texture = new Texture;
00061         texture->FromText("text",text,color,background,xFormat,yFormat);
00062         MajTexture();
00063 }
00064 
00065 BOOL TextTexture::MajTexture()
00066 {
00067         if (!texture||!faceText) return FALSE;
00068         faceText->texture = texture;
00069         return TRUE;
00070 }

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