#include <controlEngine.h>
Public Member Functions | |
ControlEngine () | |
~ControlEngine () | |
void | Start (HINSTANCE hInstance) |
void | Stop () |
void | Loop () |
void | InitViewPort (int deltaX, int deltaY) |
void | Setup (int deltaX, int deltaY) |
void | Refresh (BOOL setSize) |
void | SetTimerRefresh (int value) |
int | OnRefresh (Timer *timer) |
BOOL | Push (Control *control) |
Control * | Pop () |
Control * | Peek () |
void | InitMonitor () |
Init des moniteurs. | |
BOOL | InitFont () |
void | InitTextures () |
void | InitLights () |
void | EndFont () |
void | Draw () |
BOOL | DrawBackGround () |
void | DrawScene (BOOL isPicking) |
void | DrawLight () |
void | DrawCursors () |
void | DrawCursor (Point2D< int > pos, Color color, BOOL isDrawInertia) |
void | Draw2DText (int xCenter, int yCenter, int x, int y, char *text, Color *color=NULL) |
BOOL | DrawOrigineRepere () |
BOOL | DrawFPS () |
void | MajLights () |
float | GiveFPS () |
void | SetPerspective (float xJitter, float yJiiter) |
void | ApplyScaleView () |
BOOL | RegionAdd (double x, double y) |
BOOL | RegionGet (double x, double y, Point3D< double > *pt) |
LRESULT | Proc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) |
void | ScreenShot (TypeScreenShot type) |
double | ComputeRealZ (double logicZ) |
BOOL | ProjectWindowToObject (Point3D< GLdouble > &windowPos, Point3D< GLdouble > *objectPos) |
BOOL | ProjectWindowToObject (GLdouble windowPosX, GLdouble windowPosY, GLdouble windowPosZ, GLdouble *objectPosX, GLdouble *objectPosY, GLdouble *objectPosZ) |
BOOL | ProjectObjectToWindow (Point3D< GLdouble > &objectPos, Point3D< GLdouble > *windowPos) |
BOOL | ProjectObjectToWindow (GLdouble objectPosX, GLdouble objectPosY, GLdouble objectPosZ, GLdouble *windowPosX, GLdouble *windowPosY, GLdouble *windowPosZ) |
Public Attributes | |
PerfMonitor | monitor |
test de performance | |
Primitive | primitive |
primitive graphic 3D | |
MyTree< Face > | trash |
les primitive qui ne sont pas a afficher | |
Fog | fog |
gestion du brouillard | |
Light | lights [4] |
gestion des lumiere | |
BOOL | enableAntiAliasing |
utilisation de l'antialiasing | |
int | antiAliasingQuality |
qualité de l'antialiasing | |
BOOL | enableCursor |
affiche le curseur (curseur OpenGL par window) | |
BOOL | enableRepere |
affiche un repere 3D (x,y,z) | |
BOOL | enableLightView |
affiche des boite representant les lumieres | |
BOOL | enableFPS |
affiche les "Frams Par Secondes" | |
Tip * | tipFPS |
control d'affichage de la tool tip | |
Cursor | cursor |
gestrion de l'affichage du curseur de la souris | |
BOOL | enableInertia |
utilise l'inertie | |
BOOL | enableViewInertia |
affiche le vecteur directeur de l'inertie | |
PolygonMode | polygonMode |
type de calcul sur les poylgone Fill,Line,Point | |
Box3D | boxLights [3] |
boite d'affichage des lumieres | |
GLdouble | aspect |
ratio hauteur/lageur | |
Screen | screenMain |
Gestion de la fenetre d'affichage. | |
Screen | screenSystray |
Gestion du systray. | |
Screen | screenConfig |
Gestion des config. | |
HINSTANCE | hInst |
HINSTANCE de l'application. | |
double | dxWin |
taille x de la fenetre a l'initialisation | |
double | dyWin |
taille y de la fenetre a l'initialisation | |
int | cpuLimit |
limit du CPU utilisable par le moteur de 3D | |
GLdouble | projMatrix [16] |
matrice de projection | |
GLdouble | modelMatrix [16] |
matrice modele | |
GLint | viewPort [4] |
point de vue | |
int | refreshTime |
taux de rafraichisement l'affichage ==> FPS | |
BOOL | enablePicking |
picking activée ? | |
BOOL | enableDelta |
deplacement par delta | |
BOOL | enableBackGround |
affiche un fond | |
GLdouble | depth |
distance z du point de vue | |
BOOL | lightsMove [4] |
les lumieres bouge t'elle ? | |
Timer | timerRefresh |
evenement de rafraichissement | |
Univers * | univers |
control par defaut | |
TaskWindow * | taskWindow |
gestion des task en cours ou minimisé | |
MasterContainer * | masterContainer |
contien les desktop | |
StateKey | key |
etat de touche | |
Picking | pickingCursor |
ce a quoi reference le curseur (control,souris) | |
Picking | pickingInertia |
ce a quoi reference l'inertie en cours (control,souris) | |
int | usingInertia |
donne le nombre d'inertie en cours | |
EventInertia | eventInertia [3] |
gestion de linertie pour le bouton gauche,centre et droit de la souris | |
FTFont * | fontPixmap |
fonte pour text droit | |
FTFont * | fontTexture |
fonte pour text ordinaire, rapide & antialiasé | |
FTFont * | fontExtrude |
fonte pour text avec volume | |
FTFont * | fontOutline |
fonte pour text non remplie, rapide | |
FTFont * | fontPolygon |
fonte en resolution polygon, lente & non antialiasé | |
FTFont * | fontBitmap |
fonte par bitmap | |
Textures | texture |
les texture static |
Genere l'affichage et lance les calculs des faces en integrant les messages des controls internes
Definition at line 131 of file controlEngine.h.
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Constructeur:
Arboresence de la resitry: HKCU controls
Definition at line 68 of file controlEngine.cpp. References MyTree< Face >::Add(), antiAliasingQuality, aspect, PolygonMode::back, Fog::color, cpuLimit, TaskWindow::Create(), Univers::Create(), MasterContainer::Create(), DEFAULT_ANTIALIASING, DEFAULT_ANTIALIASING_QUALITY, DEFAULT_CPU_LIMIT, DEFAULT_DELTA, DEFAULT_FOG_DENSITY, DEFAULT_FOG_ENABLE, DEFAULT_FOG_END, DEFAULT_FOG_MODE, DEFAULT_FOG_START, DEFAULT_FULLSCREEN, DEFAULT_INERTIA, DEFAULT_LIGHT_ENABLE0, DEFAULT_LIGHT_ENABLE1, DEFAULT_LIGHT_ENABLE2, DEFAULT_LIGHT_MOVE0, DEFAULT_LIGHT_MOVE1, DEFAULT_LIGHT_MOVE2, DEFAULT_MONITOR, DEFAULT_PICKING, DEFAULT_POLYGON_BACK, DEFAULT_POLYGON_FRONT, DEFAULT_TIMER_REFRESH, DEFAULT_TITLED, DEFAULT_VIEW_BACKGROUND, DEFAULT_VIEW_FPS, DEFAULT_VIEW_INERTIA, DEFAULT_VIEW_LIGHT, DEFAULT_VIEW_REGION, DEFAULT_VIEW_REPERE, DEFAULT_XSIZE, DEFAULT_YSIZE, MyRegistry::DeleteKey(), Fog::density, depth, dxWin, dyWin, Region::enable, enableAntiAliasing, enableBackGround, enableCursor, enableDelta, enableFPS, Screen::enableFullScreen, enableInertia, enableLightView, enablePicking, enableRepere, Screen::enableTitle, enableViewInertia, Fog::end, eventInertia, f, fog, PolygonMode::front, MyRegistry::GetValue(), hInst, EventInertia::Init(), InitFont(), InitMonitor(), Fog::isEnable, lights, lightsMove, masterContainer, Fog::mode, monitor, Face::name, polygonMode, Pop(), Push(), refreshTime, Screen::region, screenMain, Color::Set(), Fog::start, taskWindow, MyRegistry::TestKey(), tipFPS, trash, univers, usingInertia, and VERSION. |
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Destructeur:
Definition at line 170 of file controlEngine.cpp. References antiAliasingQuality, PolygonMode::back, cpuLimit, Fog::density, Screen::dxNormal, Screen::dyNormal, Region::enable, enableAntiAliasing, enableBackGround, enableDelta, enableFPS, Screen::enableFullScreen, enableInertia, enableLightView, enablePicking, enableRepere, Screen::enableTitle, enableViewInertia, Fog::end, EndFont(), fog, PolygonMode::front, Fog::isEnable, lights, lightsMove, Fog::mode, monitor, polygonMode, refreshTime, Screen::region, screenMain, MyRegistry::SetValue(), Fog::start, Stop(), taskWindow, univers, and VERSION. |
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Le scaling permet de se placer dans un univers borné a la resolution de la fenetre englobante trouver l'equation permetant de calculer la constante du scaling (permetra de faire varié de depth) en effet la constante est liée au depth pour : (empiriquement) depth=15 => 12.4 depth=10 => 8.28 Definition at line 647 of file controlEngine.cpp. References dyWin. Referenced by Draw(), and Primitive::GetCorners(). |
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Calcul du zReel par rapport a un zLogic
Definition at line 1016 of file controlEngine.cpp. References alpha. Referenced by Control::ScreenMove(), and Control::ScreenMoveTo(). |
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Affichage du rendu graphics Definition at line 800 of file controlEngine.cpp. References antiAliasingQuality, ApplyScaleView(), Recorder::BeginRecord(), BOOL(), depth, DrawBackGround(), DrawCursors(), DrawFPS(), DrawLight(), DrawOrigineRepere(), DrawScene(), enableAntiAliasing, enablePicking, Recorder::EndRecord(), f, GL_MULTISAMPLE_ARB, modelMatrix, monitor, pickingCursor, pickingInertia, Recorder::Play(), projMatrix, SetPerspective(), Picking::Test(), and usingInertia. Referenced by Proc(). |
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Affiche un text au coordonnée d'ecrant
Definition at line 515 of file controlEngine.cpp. References deltaXwin, deltaYwin, Material::emission, f, fontTexture, Point3D< T >::glTranslated(), modelMatrix, projMatrix, Color::SetFull(), Material::Use(), viewPort, Point3D< T >::x, Point3D< T >::y, and Point3D< T >::z. |
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Affiche un fond a l'univers
Definition at line 888 of file controlEngine.cpp. References BOOL(), MyTreeNode< T >::elem, Material::emission, enableBackGround, Control::faceNode, Color::Set(), Color::SetNull(), Material::SetNull(), texture, univers, and Material::Use(). Referenced by Draw(). |
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Affiche un curseur positionné a Z=15
Definition at line 499 of file controlEngine.cpp. References cursor, Cursor::curType, Cursor::Draw(), MyTreeNode< T >::elem, Control::faceNode, Cursor::GetHotSpot(), Cursor::Rotate(), univers, Point2D< T >::x, and Point2D< T >::y. Referenced by DrawCursors(). |
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Affiche le curseur de souris (en attendant une classe de gestions complete) Definition at line 475 of file controlEngine.cpp. References DrawCursor(), enableCursor, modelMatrix, Picking::mouse, pickingCursor, pickingInertia, StateMouse::pos, projMatrix, Color::Set(), Color::SetFull(), and usingInertia. Referenced by Draw(). |
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Affiche les FPS (Frame Par Seconde)
Definition at line 565 of file controlEngine.cpp. References BOOL(), ce, Tip::Create(), enableFPS, MyString::Format(), GiveFPS(), masterContainer, Pop(), Push(), Tip::SetText(), tipFPS, Control::XDockLeft(), and Control::YDockTop(). Referenced by Draw(). |
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Materialise par des boite (Box3D) les lumieres activée Definition at line 941 of file controlEngine.cpp. References boxLights, Box3D::CenterIt(), Box3D::coor, count, deltaXwin, deltaYwin, depth, Light::direction, Box3D::Draw(), enableLightView, Light::IsEnabled(), lights, lightsMove, MajLights(), Picking::mouse, pickingCursor, StateMouse::pos, Light::position, Coordonate< GLfloat >::Set(), Point2D< int >::x, Coordonate< GLfloat >::x, Point2D< int >::y, Coordonate< GLfloat >::y, and Coordonate< GLfloat >::z. Referenced by Draw(). |
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Affiche une repere X,Y,Z a l'origine de l'univers Definition at line 554 of file controlEngine.cpp. References BOOL(), Object3D::DrawRepere(), and enableRepere. Referenced by Draw(). |
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Affiche la scene Definition at line 932 of file controlEngine.cpp. References Primitive::Draw(), and primitive. Referenced by Draw(), and Picking::Test(). |
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Detruit les fontes globale Definition at line 298 of file controlEngine.cpp. References fontBitmap, fontExtrude, fontOutline, fontPixmap, fontPolygon, and fontTexture. Referenced by ~ControlEngine(). |
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Calcul le nombre deframe par secondes (doit etre appeler a chaque rafraichissement) System par moyenage de SIZE_LIST element (pour eviter les valeurs instantannée) Definition at line 608 of file controlEngine.cpp. References MyStack< T >::FrontPop(), MyList< T >::GetNbElem(), MyStack< T >::Push(), SIZE_LIST, and TIME_TO_VIEW. Referenced by DrawFPS(). |
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Initialisation des fontes globale But: optimisation, car evite de charger et decharger sans cesse des fontes Definition at line 269 of file controlEngine.cpp. References BOOL(), FONT_FILE, fontBitmap, fontExtrude, fontOutline, fontPixmap, fontPolygon, and fontTexture. Referenced by ControlEngine(). |
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Configuration des lumieres
Definition at line 701 of file controlEngine.cpp. References BOOL(), Light::cutoff, depth, Light::exponent, Light::isEnable, lights, MajLights(), Light::material, Light::position, Coordonate< GLfloat >::Set(), Material::SetDS(), and Light::SetLighting(). Referenced by Start(). |
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Init des moniteurs.
Definition at line 310 of file controlEngine.cpp. References monitor. Referenced by ControlEngine(). |
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Chargemenet des textures de base (pour bouton standart etc ...)
Definition at line 737 of file controlEngine.cpp. References texture. Referenced by Start(). |
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Initialise la taille & perspective de la fenetre OpenGL
Definition at line 401 of file controlEngine.cpp. References aspect, SetPerspective(), and viewPort. Referenced by Setup(). |
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Absobstion dela boucle de message Definition at line 386 of file controlEngine.cpp. Referenced by WinMain(). |
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Mise a jout des lumieres: utilisation de leur preselection , et affichage Definition at line 781 of file controlEngine.cpp. References boxLights, Box3D::coor, Box3D::delta, Material::emission, lights, Light::material, Box3D::material, Coordonate< GLfloat >::Set(), Material::specular, Light::Use(), and Coordonate< GLfloat >::z. Referenced by ApplyParamObj(), DrawLight(), and InitLights(). |
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A chaque timer ==> refresh graphics
Definition at line 1032 of file controlEngine.cpp. References Screen::hWnd, and screenMain. Referenced by SetTimerRefresh(). |
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Definition at line 1380 of file controlEngine.cpp. References MyList< Control * >::GetNbElem(), and MyStack< Control * >::Peek(). Referenced by Control::SetParent(). |
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Definition at line 685 of file controlEngine.cpp. References BOOL(), deltaYwin, modelMatrix, projMatrix, and viewPort. |
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Definition at line 678 of file controlEngine.cpp. References BOOL(), deltaYwin, modelMatrix, projMatrix, viewPort, Point3D< T >::x, Point3D< T >::y, and Point3D< T >::z. |
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Definition at line 669 of file controlEngine.cpp. References BOOL(), deltaYwin, modelMatrix, projMatrix, and viewPort. |
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Definition at line 664 of file controlEngine.cpp. References BOOL(), deltaYwin, modelMatrix, projMatrix, viewPort, Point3D< T >::x, Point3D< T >::y, and Point3D< T >::z. |
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Definition at line 451 of file controlEngine.cpp. References dxWin, dyWin, screenMain, Screen::SetSize(), Setup(), Screen::Show(), and Screen::Update(). Referenced by Proc(). |
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Ajout d'un element de region
Definition at line 1340 of file controlEngine.cpp. References Region::AddElem(), BOOL(), projMatrix, Screen::region, screenMain, and viewPort. Referenced by Face::Draw(). |
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Calcul d'un element de region
Definition at line 1354 of file controlEngine.cpp. References BOOL(), Region::Compute(), projMatrix, Screen::region, screenMain, and viewPort. Referenced by Face::GetCorners(). |
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Definition at line 1072 of file controlEngine.cpp. References Color::b, BOOL(), dxWin, dyWin, Color::g, GLint(), HDC(), hInst, IDI_DCONTROLS, Color::r, ScreenShotProc(), ssBlending, ssDepth, ssLuminance, ssRGB, type, Point3D< T >::x, Point3D< T >::y, and Point3D< T >::z. Referenced by Univers::OnKeyUp(). |
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Type de perspective Definition at line 656 of file controlEngine.cpp. References accPerspective(), and aspect. Referenced by Draw(), InitViewPort(), and Picking::Test(). |
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Donne la vitesse de rafraishissement
Definition at line 467 of file controlEngine.cpp. References BindTimer, OnRefresh(), and timerRefresh. Referenced by Start(). |
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Configuration du rendu du moteur
Definition at line 417 of file controlEngine.cpp. References depth, f, fog, InitViewPort(), polygonMode, Fog::Use(), and PolygonMode::Use(). |
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Lancement du moteur:
Definition at line 322 of file controlEngine.cpp. References Screen::BindOpenGL(), ControlEngineProc(), Cursor::Create(), Screen::Create(), cursor, dxWin, dyWin, Screen::hDC, hDC, hInst, Screen::hWnd, Light::id, IDI_DCONTROLS, IDI_ICON_SYSTRAY, Timer::Init(), InitLights(), InitTextures(), lights, refreshTime, screenMain, screenSystray, Screen::SetSize(), Screen::SetStyle(), SetTimerRefresh(), Setup(), Screen::Setup(), Screen::Show(), Inertia::Start(), and SysTrayProc(). Referenced by WinMain(). |
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Destruction du fenetrage Definition at line 376 of file controlEngine.cpp. References Screen::Destroy(), screenMain, and screenSystray. Referenced by Proc(), and ~ControlEngine(). |
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qualité de l'antialiasing
Definition at line 143 of file controlEngine.h. Referenced by ControlEngine(), Draw(), ValueEditors::MakeRenderStruct(), and ~ControlEngine(). |
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ratio hauteur/lageur
Definition at line 154 of file controlEngine.h. Referenced by ControlEngine(), InitViewPort(), and SetPerspective(). |
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boite d'affichage des lumieres
Definition at line 153 of file controlEngine.h. Referenced by DrawLight(), and MajLights(). |
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limit du CPU utilisable par le moteur de 3D
Definition at line 163 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), and ~ControlEngine(). |
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gestrion de l'affichage du curseur de la souris
Definition at line 149 of file controlEngine.h. Referenced by DrawCursor(), Univers::OnLButtonDown(), Title::OnLButtonDown(), TextBox::OnLButtonDown(), Univers::OnLButtonUp(), TextBox::OnLButtonUp(), Title::OnLMButtonUp(), Univers::OnMButtonDown(), Title::OnMButtonDown(), Univers::OnMButtonUp(), Univers::OnOverIn(), Title::OnOverIn(), TextBox::OnOverIn(), Button::OnOverIn(), Button::OnPushDown(), Button::OnPushUp(), and Start(). |
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distance z du point de vue
Definition at line 175 of file controlEngine.h. Referenced by Primitive::GetCorners(). |
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taille x de la fenetre a l'initialisation
Definition at line 161 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), MasterContainer::Create(), Proc(), Refresh(), ScreenShot(), and Start(). |
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taille y de la fenetre a l'initialisation
Definition at line 162 of file controlEngine.h. Referenced by ApplyScaleView(), ConfigProc(), ControlEngine(), MasterContainer::Create(), Proc(), Refresh(), ScreenShot(), Start(), and Picking::Test(). |
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utilisation de l'antialiasing
Definition at line 142 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), Draw(), ValueEditors::MakeRenderStruct(), Univers::OnKeyDown(), and ~ControlEngine(). |
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affiche un fond
Definition at line 174 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), DrawBackGround(), ValueEditors::MakeRenderStruct(), Univers::OnKeyDown(), and ~ControlEngine(). |
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affiche le curseur (curseur OpenGL par window)
Definition at line 144 of file controlEngine.h. Referenced by ControlEngine(), DrawCursors(), ValueEditors::MakeRenderStruct(), and Proc(). |
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deplacement par delta
Definition at line 173 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), and ~ControlEngine(). |
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affiche les "Frams Par Secondes"
Definition at line 147 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), DrawFPS(), Univers::OnKeyDown(), and ~ControlEngine(). |
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utilise l'inertie
Definition at line 150 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), ValueEditors::MakeRenderStruct(), Control::OnMouseMove(), and ~ControlEngine(). |
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affiche des boite representant les lumieres
Definition at line 146 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), DrawLight(), ValueEditors::MakeRenderStruct(), Univers::OnKeyDown(), and ~ControlEngine(). |
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picking activée ?
Definition at line 172 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), Draw(), Univers::OnKeyDown(), Picking::Test(), and ~ControlEngine(). |
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affiche un repere 3D (x,y,z)
Definition at line 145 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), DrawOrigineRepere(), ValueEditors::MakeRenderStruct(), Univers::OnKeyDown(), and ~ControlEngine(). |
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affiche le vecteur directeur de l'inertie
Definition at line 151 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), ValueEditors::MakeRenderStruct(), and ~ControlEngine(). |
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gestion de linertie pour le bouton gauche,centre et droit de la souris
Definition at line 185 of file controlEngine.h. Referenced by ControlEngine(). |
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gestion du brouillard
Definition at line 140 of file controlEngine.h. Referenced by ApplyParamObj(), ConfigProc(), ControlEngine(), Face::Draw(), ValueEditors::MakeRenderStruct(), Setup(), and ~ControlEngine(). |
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fonte par bitmap
Definition at line 193 of file controlEngine.h. Referenced by EndFont(), InitFont(), and ValueEditors::MakeFontsStruct(). |
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fonte pour text avec volume
Definition at line 190 of file controlEngine.h. Referenced by EndFont(), InitFont(), and ValueEditors::MakeFontsStruct(). |
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fonte pour text non remplie, rapide
Definition at line 191 of file controlEngine.h. Referenced by EndFont(), InitFont(), and ValueEditors::MakeFontsStruct(). |
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fonte pour text droit
Definition at line 188 of file controlEngine.h. Referenced by EndFont(), InitFont(), and ValueEditors::MakeFontsStruct(). |
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fonte en resolution polygon, lente & non antialiasé
Definition at line 192 of file controlEngine.h. Referenced by EndFont(), InitFont(), and ValueEditors::MakeFontsStruct(). |
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fonte pour text ordinaire, rapide & antialiasé
Definition at line 189 of file controlEngine.h. Referenced by Tutorial::BaseDemo::BaseDemo(), Button::Button(), Tutorial::LayoutDemo::ConfigTextFace(), Draw2DText(), EndFont(), Tutorial::FaceDemo::FaceDemo(), InitFont(), ValueEditors::MakeFontsStruct(), Tutorial::UniversDemo::SetFace(), TextBox::TextBox(), Tip::Tip(), Title::Title(), and Tutorial::WindowDemo::WindowDemo(). |
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HINSTANCE de l'application.
Definition at line 160 of file controlEngine.h. Referenced by ControlEngine(), DebugStructProc(), Univers::OnKeyDown(), ScreenShot(), Start(), and SysTrayProc(). |
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etat de touche
Definition at line 181 of file controlEngine.h. |
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gestion des lumiere
Definition at line 141 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), DrawLight(), InitLights(), MajLights(), ValueEditors::MakeLightsStruct(), Start(), and ~ControlEngine(). |
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les lumieres bouge t'elle ?
Definition at line 176 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), DrawLight(), ValueEditors::MakeLightsStruct(), and ~ControlEngine(). |
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contien les desktop
Definition at line 180 of file controlEngine.h. Referenced by Config(), ControlEngine(), Tutorial::Create(), DebugStructProc(), Demo::Demo(), DrawFPS(), Univers::ExitQuestion(), Picking::FindContainer(), and Univers::OnKeyUp(). |
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matrice modele
Definition at line 167 of file controlEngine.h. Referenced by Draw(), Draw2DText(), DrawCursors(), ProjectObjectToWindow(), and ProjectWindowToObject(). |
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test de performance
Definition at line 137 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), Text3D::Draw(), BasicText3D::Draw(), Draw(), InitMonitor(), ValueEditors::MakeRenderStruct(), Picking::Test(), and ~ControlEngine(). |
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ce a quoi reference le curseur (control,souris)
Definition at line 182 of file controlEngine.h. Referenced by Draw(), DrawCursors(), DrawLight(), TreeView::OnClick(), Control::OnMouseMove(), TreeView::OnNextFrame(), Proc(), Control::ScreenMove(), Control::ScreenMoveTo(), and EventInertia::Start(). |
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ce a quoi reference l'inertie en cours (control,souris)
Definition at line 183 of file controlEngine.h. Referenced by Draw(), DrawCursors(), EventInertia::OnInertia(), Proc(), Control::ScreenMove(), EventInertia::Start(), and EventInertia::Stop(). |
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type de calcul sur les poylgone Fill,Line,Point
Definition at line 152 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), Univers::OnKeyDown(), Setup(), and ~ControlEngine(). |
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matrice de projection
Definition at line 166 of file controlEngine.h. Referenced by Draw(), Draw2DText(), DrawCursors(), ProjectObjectToWindow(), ProjectWindowToObject(), RegionAdd(), and RegionGet(). |
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taux de rafraichisement l'affichage ==> FPS
Definition at line 169 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), Start(), and ~ControlEngine(). |
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Gestion des config.
Definition at line 159 of file controlEngine.h. Referenced by ConfigProc(), and Picking::Test(). |
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Gestion de la fenetre d'affichage.
Definition at line 157 of file controlEngine.h. Referenced by ConfigProc(), ControlEngine(), Face::Draw(), ValueEditors::MakeRenderStruct(), Univers::OnKeyDown(), OnRefresh(), Proc(), Refresh(), RegionAdd(), RegionGet(), Start(), Stop(), and ~ControlEngine(). |
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Gestion du systray.
Definition at line 158 of file controlEngine.h. |
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gestion des task en cours ou minimisé
Definition at line 179 of file controlEngine.h. Referenced by Tutorial::ApplicationDemo::ApplicationDemo(), Tutorial::BaseDemo::BaseDemo(), ControlEngine(), Demo::Demo(), Tutorial::ApplicationDemo::OnEnd(), Tutorial::WindowDemo::OnEnd(), Tutorial::BaseDemo::OnEnd(), Title::OnMin(), Title::OnOriginal(), Tutorial::Tutorial(), Tutorial::WindowDemo::WindowDemo(), ~ControlEngine(), and Tutorial::~Tutorial(). |
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les texture static
Definition at line 195 of file controlEngine.h. Referenced by Cursor::ApplyType(), Tutorial::BaseDemo::BaseDemo(), TreeView::ConfigFacesPlus(), Title::Create(), Slider::Create(), Tutorial::FaceDemo::FaceDemo(), Title::GotFocus(), Title::LostFocus(), Title::OnMax(), Title::OnOriginal(), Tutorial::ApplicationDemo::OnSelectBkg(), and Tutorial::UniversDemo::SetFace(). |
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evenement de rafraichissement
Definition at line 177 of file controlEngine.h. Referenced by ConfigProc(), TreeDirectory::OnClickDirectory(), Univers::OnExit(), ResizingAndRotateControl::OnHover(), Univers::OnOverIn(), Title::OnOverIn(), Univers::OnOverOut(), Title::OnOverOut(), TaskWindow::Restore(), SetTimerRefresh(), EffectApparition::Start(), EffectApparition::Stop(), Title::~Title(), and Univers::~Univers(). |
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control d'affichage de la tool tip
Definition at line 148 of file controlEngine.h. Referenced by ControlEngine(), and DrawFPS(). |
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les primitive qui ne sont pas a afficher
Definition at line 139 of file controlEngine.h. Referenced by ControlEngine(), ValueEditors::MakeDebugControlStruct(), ValueEditors::MakeDebugFaceStruct(), and Title::OnMin(). |
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donne le nombre d'inertie en cours
Definition at line 184 of file controlEngine.h. Referenced by ControlEngine(), Draw(), DrawCursors(), Control::ScreenMove(), and EventInertia::Stop(). |
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point de vue
Definition at line 168 of file controlEngine.h. Referenced by Draw2DText(), InitViewPort(), ProjectObjectToWindow(), ProjectWindowToObject(), RegionAdd(), RegionGet(), and Picking::Test(). |