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ControlEngine Member List

This is the complete list of members for ControlEngine, including all inherited members.
antiAliasingQualityControlEngine
ApplyScaleView()ControlEngine
aspectControlEngine
boxLightsControlEngine
ComputeRealZ(double logicZ)ControlEngine
ControlEngine()ControlEngine
cpuLimitControlEngine
cursorControlEngine
depthControlEngine
Draw()ControlEngine
Draw2DText(int xCenter, int yCenter, int x, int y, char *text, Color *color=NULL)ControlEngine
DrawBackGround()ControlEngine
DrawCursor(Point2D< int > pos, Color color, BOOL isDrawInertia)ControlEngine
DrawCursors()ControlEngine
DrawFPS()ControlEngine
DrawLight()ControlEngine
DrawOrigineRepere()ControlEngine
DrawScene(BOOL isPicking)ControlEngine
dxWinControlEngine
dyWinControlEngine
enableAntiAliasingControlEngine
enableBackGroundControlEngine
enableCursorControlEngine
enableDeltaControlEngine
enableFPSControlEngine
enableInertiaControlEngine
enableLightViewControlEngine
enablePickingControlEngine
enableRepereControlEngine
enableViewInertiaControlEngine
EndFont()ControlEngine
eventInertiaControlEngine
fogControlEngine
fontBitmapControlEngine
fontExtrudeControlEngine
fontOutlineControlEngine
fontPixmapControlEngine
fontPolygonControlEngine
fontTextureControlEngine
GiveFPS()ControlEngine
hInstControlEngine
InitFont()ControlEngine
InitLights()ControlEngine
InitMonitor()ControlEngine
InitTextures()ControlEngine
InitViewPort(int deltaX, int deltaY)ControlEngine
keyControlEngine
lightsControlEngine
lightsMoveControlEngine
Loop()ControlEngine
MajLights()ControlEngine
masterContainerControlEngine
modelMatrixControlEngine
monitorControlEngine
OnRefresh(Timer *timer)ControlEngine
Peek()ControlEngine
pickingCursorControlEngine
pickingInertiaControlEngine
polygonModeControlEngine
Pop()ControlEngine
primitiveControlEngine
Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)ControlEngine
ProjectObjectToWindow(Point3D< GLdouble > &objectPos, Point3D< GLdouble > *windowPos)ControlEngine
ProjectObjectToWindow(GLdouble objectPosX, GLdouble objectPosY, GLdouble objectPosZ, GLdouble *windowPosX, GLdouble *windowPosY, GLdouble *windowPosZ)ControlEngine
ProjectWindowToObject(Point3D< GLdouble > &windowPos, Point3D< GLdouble > *objectPos)ControlEngine
ProjectWindowToObject(GLdouble windowPosX, GLdouble windowPosY, GLdouble windowPosZ, GLdouble *objectPosX, GLdouble *objectPosY, GLdouble *objectPosZ)ControlEngine
projMatrixControlEngine
Push(Control *control)ControlEngine
Refresh(BOOL setSize)ControlEngine
refreshTimeControlEngine
RegionAdd(double x, double y)ControlEngine
RegionGet(double x, double y, Point3D< double > *pt)ControlEngine
screenConfigControlEngine
screenMainControlEngine
ScreenShot(TypeScreenShot type)ControlEngine
screenSystrayControlEngine
SetPerspective(float xJitter, float yJiiter)ControlEngine
SetTimerRefresh(int value)ControlEngine
Setup(int deltaX, int deltaY)ControlEngine
Start(HINSTANCE hInstance)ControlEngine
Stop()ControlEngine
taskWindowControlEngine
textureControlEngine
timerRefreshControlEngine
tipFPSControlEngine
trashControlEngine
universControlEngine
usingInertiaControlEngine
viewPortControlEngine
~ControlEngine()ControlEngine

Generated on Fri Aug 20 19:21:03 2004 for 3d Controls by doxygen 1.3.6