#include <Inertia.h>
Public Member Functions | |
| Inertia () | |
| void | Start (double _viewTime=0.5, double _inertiaTime=0.1) | 
| void | Add (Point2D< int > element) | 
| Point2D< double > | GetMoyValue () | 
Remarque :
Principe de distrubution:
Ex.:
Inertia<int,double> inertia; int moy; inertia.Start(5,10); // 5sec ... inertia.Add(2); ... inertia.Add(5); ... moy=GetMoyValue();
Definition at line 72 of file Inertia.h.
      
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 Definition at line 25 of file Inertia.cpp.  | 
  
      
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 Definition at line 38 of file Inertia.cpp. References ElemStack::elem, Timer::GetDeltaTime(), MyStack< ElemStack >::Push(), and ElemStack::timing. Referenced by Control::OnMouseMove().  | 
  
      
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 Definition at line 31 of file Inertia.cpp. References Timer::GetDeltaTime(). Referenced by ControlEngine::Start().  | 
  
 
1.3.6