00001 /* *********************************************************************************** 00002 Writer: Sebastien Bloc 00003 Copyright: 2003-2004 00004 eMail: sebastien.bloc@free.fr 00005 URL: http://mignonsoft.free.fr 00006 00007 This program is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU General Public License 00009 as published by the Free Software Foundation; either version 2 00010 of the License, or (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 http://www.gnu.org/copyleft/gpl.html 00017 *********************************************************************************** */ 00018 00023 #ifndef INCLUDE_3D_LIGHT_H 00024 #define INCLUDE_3D_LIGHT_H 00025 00026 #include "3d.h" 00027 #include "variable.h" 00028 #include "material.h" 00029 #include "coordonate.h" 00030 00041 class Light 00042 { 00043 public: 00044 static BOOL useLighting; 00045 int id; 00046 BOOL isEnable; 00047 Enabling<GLfloat> cutoff; 00048 Enabling<GLfloat> exponent; 00049 Enabling<GLfloat> attenuationCst; 00050 Enabling<GLfloat> attenuationLin; 00051 Enabling<GLfloat> attenuationQuad; 00052 00053 public: 00054 Material material; 00055 Coordonate<GLfloat> direction; 00056 Coordonate<GLfloat> position; 00057 00058 static void SetLighting(BOOL set); 00059 static BOOL IsLighting(); 00060 Light(); 00061 Light(int _id); 00062 void Zero(); 00063 void operator=(Light &source); 00064 void Enable(BOOL active=-1); 00065 BOOL IsEnabled(); 00066 void Toggle(); 00067 void Use(); 00068 }; 00069 00070 00071 #endif