#include "3d.h"
#include "color.h"
#include "variable.h"
#include "mystring.h"
#include "recorder.h"
Go to the source code of this file.
Classes | |
struct | AsMaterial |
element de materials More... | |
class | Material |
Gestion du materiel (notion OpenGL). More... | |
Defines | |
#define | NB_MATERIAL 24 |
Enumerations | |
enum | TypeMaterial { mat_brass = 0, mat_bronze, mat_polished_bronze, mat_chrome, mat_copper, mat_polished_copper, mat_gold, mat_polished_gold, mat_pewter, mat_silver, mat_polished_silver, mat_emerald, mat_jade, mat_obsidian, mat_pearl, mat_ruby, mat_turquoise, mat_black_plastic, mat_black_rubber, mat_cyan_rubber, mat_green_rubber, mat_red_rubber, mat_white_rubber, mat_yellow_rubber } |
type de materials, pour la methode "As" More... |
Definition in file material.h.
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Definition at line 43 of file material.h. Referenced by Material::As(), and Tutorial::LayoutDemo::ConfigTreeButton(). |
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type de materials, pour la methode "As"
Definition at line 45 of file material.h. Referenced by Tutorial::LayoutDemo::ConfigTreeButton(). |