00001 
00002 
00003 
00004 
00005 
00006 
00007 
00008 
00009 
00010 
00011 
00012 
00013 
00014 
00015 
00016 
00017 
00018 
00023 #ifndef INCLUDE_3D_PRIMITIVE_H
00024 #define INCLUDE_3D_PRIMITIVE_H
00025 
00026 #include "3d.h"
00027 #include "layout.h"
00028 #include "face.h"
00029 #include "control.h"
00030 
00035 class Primitive
00036 {
00037 private:
00038         MyStack<FaceNode *> stack;
00039         FaceNode * AddBox (char *name,int idControl,BOOL isDynamic,GLdouble *depth,BOOL viewBack);      
00040         void GetCornersRecursive(FaceNode *faceNode,BOOL isObjective,Point3D<double> *points);
00041 
00042 public:
00043         MyTree<Face> tree;
00044 
00045         Primitive();
00046         ~Primitive();
00047         void Push();                    
00048         void Pop();                             
00049         FaceNode * Peek();              
00050 
00051         FaceNode * GoTo(int childNumber);
00052         FaceNode * GoTo(FaceNode *node);
00053         FaceNode * GoToParent();
00054 
00055         void ViewDebug(FaceNode *node=NULL);
00056         BOOL Draw(BOOL isPicking);
00057         BOOL Draw(FaceNode *node,BOOL isPicking);
00058         FaceNode * Find(int idControl,int idFace,FaceNode *node=NULL);
00059         void BeginContainer(int idControl,double xConstCenter,double xPercentCenter,double yConstCenter,double yPercentCenter,double xConstSize,double xPercentSize,double yConstSize,double yPercentSize); 
00060         void EndContainer(); 
00061         FaceNode * AddFace (char *name,int idControl,int idFace,BOOL view);
00062         FaceNode * AddFace (char *name,int idControl,int idFace,BOOL view,double xConstCenter,double xPercentCenter,double yConstCenter,double yPercentCenter,double zConstCenter,double xConstSize,double xPercentSize,double yConstSize,double yPercentSize);
00063         FaceNode * AddBox (char *name,int idControl,GLdouble depth,BOOL viewBack);   
00064         FaceNode * AddBox (char *name,int idControl,GLdouble *depth,BOOL viewBack);  
00065         Point2D<double> GetLocalPos(FaceNode *faceNode,Point2D<double> absolutePos);
00066         void GetCorners(FaceNode *faceNode,Point3D<double> *points);
00067         void ComputeLayout(FaceNode *faceNode);
00068         BOOL ReOrderForBlending(FaceNode *faceNode);
00069         void ReOrderForBlending();
00070 
00071 
00072 };
00073 
00074 #endif