#include "3d.h"
#include "color.h"
Go to the source code of this file.
Classes | |
| class | Texture | 
| Gestion des textures pour la 3D.  More... | |
Enumerations | |
| enum | TextureTarget { texture1D = GL_TEXTURE_1D, texture2D = GL_TEXTURE_2D, texture3D = GL_TEXTURE_3D } | 
| enum | TextureWrap { clamp = GL_CLAMP, repeat = GL_REPEAT } | 
| enum | TextureFilter { nearest = GL_NEAREST, linear = GL_LINEAR } | 
| enum | TextureEnvMode { modulate = GL_MODULATE, decal = GL_DECAL, blend = GL_BLEND, replace = GL_REPLACE } | 
Definition in file texture.h.
      
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1.3.6