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texture.h File Reference

Gestion des textures 3D. More...

#include "3d.h"
#include "color.h"

Go to the source code of this file.

Classes

class  Texture
 Gestion des textures pour la 3D. More...


Enumerations

enum  TextureTarget { texture1D = GL_TEXTURE_1D, texture2D = GL_TEXTURE_2D, texture3D = GL_TEXTURE_3D }
enum  TextureWrap { clamp = GL_CLAMP, repeat = GL_REPEAT }
enum  TextureFilter { nearest = GL_NEAREST, linear = GL_LINEAR }
enum  TextureEnvMode { modulate = GL_MODULATE, decal = GL_DECAL, blend = GL_BLEND, replace = GL_REPLACE }


Detailed Description

Gestion des textures 3D.

Definition in file texture.h.


Enumeration Type Documentation

enum TextureEnvMode
 

Enumeration values:
modulate 
decal 
blend 
replace 

Definition at line 48 of file texture.h.

enum TextureFilter
 

Enumeration values:
nearest 
linear 

Definition at line 42 of file texture.h.

enum TextureTarget
 

Enumeration values:
texture1D 
texture2D 
texture3D 

Definition at line 29 of file texture.h.

enum TextureWrap
 

Enumeration values:
clamp 
repeat 

Definition at line 36 of file texture.h.


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