#include "3d.h"
#include "texture.h"
#include "box.h"
#include "fog.h"
#include "light.h"
#include "region.h"
#include "polygonMode.h"
#include "openGL_tools.h"
#include "windowTools.h"
#include "primitive.h"
#include "control.h"
#include "univers.h"
#include "picking.h"
#include "resource.h"
Aller au code source de ce fichier.
Composants | |
class | ControlEngine |
Gestion du moteur de rendu des controls. Plus de détails... | |
Définitions des macros | |
#define | DEFAULT_DOUBLE_CLICK 0.25 |
#define | SEUIL_MIN_INERTIA 5 |
#define | SEUIL_MAX_INERTIA 15 |
#define | DEFAULT_LIGHT_MOVE0 FALSE |
#define | DEFAULT_LIGHT_MOVE1 FALSE |
#define | DEFAULT_LIGHT_MOVE2 TRUE |
#define | DEFAULT_LIGHT_ENABLE0 FALSE |
#define | DEFAULT_LIGHT_ENABLE1 FALSE |
#define | DEFAULT_LIGHT_ENABLE2 TRUE |
#define | DEFAULT_FOG_ENABLE FALSE |
#define | DEFAULT_FOG_START 4.5f |
#define | DEFAULT_FOG_END 6.0f |
#define | DEFAULT_FOG_DENSITY 0.3f |
#define | DEFAULT_FOG_MODE fogLinear |
#define | DEFAULT_ANTIALIASING TRUE |
#define | DEFAULT_VIEW_REPERE FALSE |
#define | DEFAULT_VIEW_LIGHT FALSE |
#define | DEFAULT_PICKING TRUE |
#define | DEFAULT_DELTA FALSE |
#define | DEFAULT_VIEW_BACKGROUND FALSE |
#define | DEFAULT_VIEW_FPS FALSE |
#define | DEFAULT_INERTIA TRUE |
#define | DEFAULT_VIEW_INERTIA TRUE |
#define | DEFAULT_FULLSCREEN FALSE |
#define | DEFAULT_TITLED TRUE |
#define | DEFAULT_VIEW_REGION FALSE |
#define | DEFAULT_POLYGON_BACK fill |
#define | DEFAULT_POLYGON_FRONT fill |
#define | DEFAULT_XSIZE 200 |
#define | DEFAULT_YSIZE 200 |
#define | DEFAULT_TIMER_REFRESH 30 |
#define | DEFAULT_CPU_LIMIT 100 |
#define | deltaXwin viewPort[2] |
#define | deltaYwin viewPort[3] |
Énumérations | |
enum | TypeScreenShot { ssRGB, ssDepth, ssBlending, ssLuminance } |
Type de screenshot possible. Plus de détails... | |
Fonctions | |
LRESULT WINAPI | ControlEngineProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) |
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Type de screenshot possible.
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Redirection de la callback |