#include <color.h>
Public Member Functions | |
Color () | |
Color (float r, float g, float b, float a) | |
Color (float rgba) | |
void | Zero () |
void | operator= (Color &source) |
void | operator= (float *source) |
void | SetNull () |
void | SetFull () |
void | Set (float _r, float _g, float _b) |
void | Set (float _r, float _g, float _b, float _a) |
operator float * () const | |
void | ToString (MyString &text) |
Public Attributes | |
BOOL | isEnable |
Definition at line 40 of file color.h.
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Definition at line 22 of file color.cpp. References Zero(). |
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Definition at line 27 of file color.cpp. References Set(). |
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Definition at line 89 of file color.cpp. References value. |
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Definition at line 53 of file color.cpp. References isEnable. |
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Definition at line 80 of file color.cpp. References isEnable. |
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Definition at line 72 of file color.cpp. References isEnable. Referenced by Color(), ControlEngine::ControlEngine(), ControlEngine::DrawBackGround(), ControlEngine::DrawCursors(), Object3D::DrawRepere(), Cursor::DrawRepere(), Object3D::DrawVector(), Cursor::DrawVector(), Fog::Fog(), Material::SetDS(), SetFull(), and SetNull(). |
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Definition at line 67 of file color.cpp. References Set(). Referenced by ControlEngine::Draw2DText(), ControlEngine::DrawCursors(), and Material::SetFull(). |
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Definition at line 62 of file color.cpp. References Set(). Referenced by Object3D::DrawArrow(), Cursor::DrawArrow(), ControlEngine::DrawBackGround(), Object3D::DrawRepere(), Cursor::DrawRepere(), Material::SetDS(), and Material::SetNull(). |
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Definition at line 93 of file color.cpp. References isEnable. Referenced by ValueEditors::MakeElemFaceStruct(), ValueEditors::MakeLightsStruct(), and ValueEditors::MakeRenderStruct(). |
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Definition at line 35 of file color.cpp. References isEnable. Referenced by Color(), Texture::Zero(), and Material::Zero(). |
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Definition at line 51 of file color.h. Referenced by ValueEditors::MakeElemFaceStruct(), ValueEditors::MakeLightsStruct(), ValueEditors::MakeRenderStruct(), operator=(), and Material::SetAlpha(). |
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Definition at line 50 of file color.h. Referenced by ValueEditors::MakeElemFaceStruct(), ValueEditors::MakeLightsStruct(), ValueEditors::MakeRenderStruct(), operator=(), and ControlEngine::ScreenShot(). |
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Definition at line 49 of file color.h. Referenced by ValueEditors::MakeElemFaceStruct(), ValueEditors::MakeLightsStruct(), ValueEditors::MakeRenderStruct(), operator=(), and ControlEngine::ScreenShot(). |
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Definition at line 54 of file color.h. Referenced by Texture::Config(), ValueEditors::MakeElemFaceStruct(), ValueEditors::MakeLightsStruct(), ValueEditors::MakeRenderStruct(), operator=(), Set(), ToString(), Material::Use(), Light::Use(), and Zero(). |
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Definition at line 48 of file color.h. Referenced by ValueEditors::MakeElemFaceStruct(), ValueEditors::MakeLightsStruct(), ValueEditors::MakeRenderStruct(), operator=(), and ControlEngine::ScreenShot(). |
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