#include "3d.h"
#include "color.h"
Aller au code source de ce fichier.
Composants | |
class | Texture |
Gestion des textures pour la 3D. Plus de détails... | |
Énumérations | |
enum | TextureTarget { texture1D = GL_TEXTURE_1D, texture2D = GL_TEXTURE_2D, texture3D = GL_TEXTURE_3D } |
enum | TextureWrap { clamp = GL_CLAMP, repeat = GL_REPEAT } |
enum | TextureFilter { nearest = GL_NEAREST, linear = GL_LINEAR } |
enum | TextureEnvMode { modulate = GL_MODULATE, decal = GL_DECAL, blend = GL_BLEND, replace = GL_REPLACE } |
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