00001 /* *********************************************************************************** 00002 Writer: Sebastien Bloc 00003 Copyright: 2004 00004 eMail: sebastien.bloc@free.fr 00005 URL: http://mignonsoft.free.fr 00006 00007 This program is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU General Public License 00009 as published by the Free Software Foundation; either version 2 00010 of the License, or (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 http://www.gnu.org/copyleft/gpl.html 00017 *********************************************************************************** */ 00018 00023 #ifndef INCLUDE_3D_FACE_H 00024 #define INCLUDE_3D_FACE_H 00025 00026 #include "3d.h" 00027 #include "texture.h" 00028 #include "curve.h" 00029 #include "material.h" 00030 #include "layout.h" 00031 00044 class Face 00045 { 00046 public: 00047 int idFace,idControl; // identifiant de la face ne cours 00048 BOOL view; // doit etre visualisée 00049 BOOL blending; // 0=non 1=oui -1=ne change rien a l'ancien 00050 MyString name; // pour le picking 00051 Material material; // materiel 00052 Texture *texture; // texture 00053 Point3D<GLdouble> delta;// dimmention effective 00054 Point3D<GLdouble> deltaLogic; // dimention logic 00055 Point3D<GLdouble> angle;// angle de cette face (par rapport a sont conteneur 00056 GLdouble deltaZrayon; 00057 Curve curve; // incurvation 00058 Layout<GLdouble> layout;// positionement par rapport au contenueur 00059 float line; // taille de la ligne de detour =0 pas de ligne, si anti alise active la taille ne change rien donc 0 ou 1 dans ce cas 00060 BOOL antialias; // antialiase appliquée ? 00061 BOOL fog; // brouillard activée 00062 00063 public: 00064 Face(); 00065 ~Face(); 00066 void Zero(); 00067 void operator=(Face &source); 00068 GLdouble GetDelta(GLdouble value); 00069 void Draw(); 00070 void DrawOnPicking(); 00071 }; 00072 00073 #endif