#include <valueEditor.h>
Public Member Functions | |
ValueEditors () | |
~ValueEditors () | |
void | Update (Object *object) |
void | Zero () |
void | MakeDebugStruct (HWND hWnd) |
void | MakeDebugFaceStruct (HWND hWnd) |
void | MakeDebugFaceStruct (HWND hWnd, HTREEITEM hParentItem, FaceNode *node) |
void | MakeDebugControlStruct (HWND hWnd) |
void | MakeDebugControlStruct (HWND hWnd, HTREEITEM hParentItem, FaceNode *node, int oldIdControl) |
void | MakeRenderStruct (HWND hWnd) |
void | MakeLightsStruct (HWND hWnd) |
void | MakeTexturesStruct (HWND hWnd) |
void | MakeFontsStruct (HWND hWnd) |
BOOL | MakeElemFaceStruct (HWND hWnd, FaceNode *node) |
void | MakeElemControlStruct (HWND hWnd, Control *control) |
Public Attributes | |
MyList< Object > | list |
CBase_VE_double * | VE_double |
CBase_VE_int * | VE_int |
CBase_VE_float * | VE_float |
Definition at line 122 of file valueEditor.h.
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Definition at line 317 of file valueEditor.cpp. |
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Definition at line 321 of file valueEditor.cpp. References Zero(). |
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Definition at line 445 of file valueEditor.cpp. References MyTreeNode< T >::childs, MyTreeNode< T >::elem, FaceNode, Control::Find(), MyListIterator< MyTreeNode * >::GetElem(), MyList< MyTreeNode * >::i, MakeDebugControlStruct(), MyListIterator< MyTreeNode * >::More(), and Control::name. |
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Definition at line 430 of file valueEditor.cpp. References ce, MyTree< Face >::GetRoot(), INSERT_ITEM_NUM, MakeDebugStruct(), NUM_SELECTED_TRASH, ControlEngine::primitive, ControlEngine::trash, and Primitive::tree. Referenced by DebugStructProc(), and MakeDebugControlStruct(). |
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Definition at line 417 of file valueEditor.cpp. References MyTreeNode< T >::childs, MyTreeNode< T >::elem, FaceNode, MyListIterator< MyTreeNode * >::GetElem(), MyList< MyTreeNode * >::i, INSERT_ITEM_NUM, MakeDebugFaceStruct(), and MyListIterator< MyTreeNode * >::More(). |
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Definition at line 410 of file valueEditor.cpp. References ce, MyTree< Face >::GetRoot(), MakeDebugStruct(), ControlEngine::primitive, ControlEngine::trash, and Primitive::tree. Referenced by DebugStructProc(), and MakeDebugFaceStruct(). |
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Definition at line 382 of file valueEditor.cpp. References INSERT_ITEM_NUM, NUM_SELECTED_FONT, NUM_SELECTED_LIGHT, NUM_SELECTED_NOTHING, NUM_SELECTED_PICKING, NUM_SELECTED_RENDER, and NUM_SELECTED_TEXTURE. Referenced by MakeDebugControlStruct(), and MakeDebugFaceStruct(). |
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Definition at line 1191 of file valueEditor.cpp. References CBase_VE_double, CBase_VE_float, CBase_VE_int, ce, ControlEngine::fontBitmap, ControlEngine::fontExtrude, ControlEngine::fontOutline, ControlEngine::fontPixmap, ControlEngine::fontPolygon, ControlEngine::fontTexture, MyString::Format(), MyList< T >::i, INSERT_ITEM, num, and Zero(). Referenced by DebugStructProc(). |
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Definition at line 1037 of file valueEditor.cpp. References CBase_VE_double, CBase_VE_float, CBase_VE_int, clear(), MyString::Format(), MyListIterator< Texture * >::GetElem(), MyList< Texture * >::i, INSERT_DOUBLE, INSERT_FLOAT, INSERT_INT, INSERT_ITEM, INSERT_ITEM_DOUBLE, INSERT_ITEM_FLOAT, INSERT_ITEM_INT, IS_TEXTURE, MyListIterator< Texture * >::More(), num, and Zero(). Referenced by DebugStructProc(). |
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Definition at line 326 of file valueEditor.cpp. References CBase_VE_double, CBase_VE_float, CBase_VE_int, Object::thisParent, VE_double, VE_float, and VE_int. Referenced by DebugStructProc(), and ValueEditorProc(). |
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Definition at line 336 of file valueEditor.cpp. References MyList< Object >::i, MyListIterator< Object >::SuprAll(), VE_double, VE_float, and VE_int. Referenced by MakeElemControlStruct(), MakeElemFaceStruct(), MakeFontsStruct(), MakeLightsStruct(), MakeRenderStruct(), MakeTexturesStruct(), and ~ValueEditors(). |
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Definition at line 125 of file valueEditor.h. Referenced by DebugStructProc(). |
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Definition at line 126 of file valueEditor.h. Referenced by DebugStructProc(), Update(), ValueEditorProc(), and Zero(). |
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Definition at line 128 of file valueEditor.h. Referenced by DebugStructProc(), Update(), ValueEditorProc(), and Zero(). |
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Definition at line 127 of file valueEditor.h. Referenced by DebugStructProc(), Update(), ValueEditorProc(), and Zero(). |